Thursday, March 5, 2009

Ferrari Enzo








This is the first time that I modeled and texture a car. Enjoy!

Application: Maya 2008
Model the car using polygons and smooth out the meshes.
Render in Mental Ray and use HDRI to simulate the lighting for a more realistic touch.
Post compositing work in Photoshop CS3.

*update project with revisions as seen above on 08/01/10